![]() ![]() ![]() Driven by guilt over some wretched outcomes from my decisions and curiosity over whether they could have turned out better, I played through Iron From Ice twice, each run taking about two hours. One of the failings of the story is common for Telltale: it turns out that the choices the player makes are not as far-reaching as they initially appear to be. Still, it takes a particular mood to enjoy such a dire tale. To exacerbate the feeling, having (perceived) agency in the story elevates it from “bad things are happening to good people” to “bad things are happening to good people and it’s all my fault.” To the effect of creating a foreboding narrative, Telltale emulates the source material well. The Forresters are good people, but it definitely seems like their situation will get worse before it has any chance of getting better. True to the source material, there are many characters to keep track of, but there is an in-game codex to aid in that endeavor (and the notification for its existence pops up exactly when it is needed).īy the end, I was filled with a sense of dread for what is to come. Asher is hinted as the fourth playable character for future episodes, but the final member of House Forrester to be controlled is still unknown. In this episode, players control Ethan, Mira, and a lowborn squire to Gregor named Gared Tuttle. Only Ethan’s twin sister Talia does not have a close parallel in the Stark family. ![]() Asher is a short-fused warrior who was exiled to Essos. Ryon is the youngest son, too fearful and naive for the harsh time he was born into. Mira is the firstborn daughter, discovering guile within herself while living the life of a proper lady in King’s Landing. Ethan is their teenage son, thrust into power before he is prepared. Lady Elissa is his wife, a calculating matriarch from the South. Lord Gregor is the battle-hardened head of the house whose life is taken through treachery. ![]()
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